EXPERIENCE | INTERACTIVE DESIGN
SPYSCAPE is a new interactive spy museum based in New York, where through a series of interactive challenges the visitor can find out which type of spy they could be.
As part of the in-house creative team I worked as an Interactive UX Designer building - from concept to production - the interactive challenges. I worked closely with the creative director, producers, lead UX designer, visual designers, developers, motion graphic designers and copy writers.
LOW FI PROTOTYPING
FILMING AND VOICE RECORDING ASSISTING
The results of the challenges are saved on an RFID band which the visitor is handed at the beginning of the experience.
The last stop before exiting the exhibition is Debrief, where the visitors' scores are run through an algorithm designed by ex-MI6 spy trainers which calculates which kind of spy the user matches best.
See detailed process here.
Using a cypher to encrypt and decrypt messages, the visitor communicates with an agent in the field and attempts to instruct them to safety.
In the first part of this challenge, the visitor is taught signs of body language that could indicate lying. Facial recognition software attempts to spot these signs by analysing the visitor’s expressions. In the second part, the visitor tests their knowledge by trying to spot these signs of lying in others.
This challenge tests visitors’ observation skills. Using voice recognition software, they answer timed questions about details on footage from more than 60 CCTV cameras.
The visitor puts their physical skills to the test by pressing as many buttons as possible while avoiding lasers.
Here, the user downloads all their scores and finds out what type of spy they match best.