As part of the in-house creative team I worked as an Interactive UX designer building - from concept to production - the interactive challenges of the main museum exhibition.
I worked closely with the lead UX designer to develop the experience of each of the interactive challenges as well as how they worked together to create cohesive experience.
Among the tasks were low and hi fi prototyping, off-site and on-site user testing, user flows, wireframes, QA testing, assisting content filming and voice recording.
I was fortunate to be part of a wonderful team of creative director, project managers, visual designers, developers, motion graphic designers, copy writers, content creators, sound designers as well as hackers, ex-spies and many other administrative roles and contractors in London and New York.
Using a cypher to encrypt and decrypt messages, the visitor communicates with an agent in the field and attempts to instruct them to safety.
The visitor will be introduced to some body and facial signs that could indicate a person is lying. They will put their newly acquired knowledge to the test firstly by going under an interrogation themselves and secondly by trying to spot the signs on someone else.
This challenge tests visitors’ observation skills. They will be asked a series of timed questions about the activity taking place on footage from more than 60 CCTV cameras.
In this challenge, the visitor puts their physical skills to the test by pressing as many buttons as possible while avoiding lasers, or their time will be reduced.
While the other challenges test the visitor on their spy traits, the Question stations focus on assessing their personality, risk and mental ability.
Finally, the visitor's will download their scores into the debrief station which will analyse and reveal to them the type of spy they could be.